CAPCOM porta il primo Resident Evil sulle console di nuova generazione

resident evil cover

Come vociferato in rete da qualche tempo, CAPCOM conferma oggi l’esistenza di un porting in HD dell’originale Resident Evil, che viene annunciato oggi in pompa magna per le piattaforme PlayStation 3, PlayStation 4, Xbox 360 e Xbox One. Il titolo sarà disponibile unicamente per il mercato del digital delivery in Europa e Nord America nei primi mesi del 2015. Si tratta di un nuovo porting della versione uscita su GameCube nel 2002 e successivamente su Wii, ulteriormente rimodernato con nuove tecnologie, texture e supporto dei 1080p sulle console next-gen. Sarà possibile contare su un audio surround 5.1, così come su una risoluzione in 4:3 o 16:9 widescreen. Il sistema di controllo rimarrà il medesimo, ma sarà possibile contare anche su un nuovo sistema dove il personaggio potrà muoversi direttamente nella direzione in cui verrà inclinato lo stick analogico.

Di seguito vi riportiamo l’intero comunicato stampa in lingua inglese diffuso da CAPCOM, assieme alle prime immagini del gioco e a un video di presentazione.

CAPCOM BRINGS BACK CLASSIC RESIDENT EVIL(TM) FOR NEXT AND CURRENT GEN PLATFORMS

Highly Demanded Fan Favourite Horror Title Returns in 2015 

London, UK. – August 5, 2014 – Capcom, a leading worldwide developer and publisher of video games, today announced Resident Evil for PlayStation(R)4 computer entertainment system, PlayStation(R)3, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 games and entertainment system from Microsoft and PC. Resident Evil will be available to purchase digitally across Europe and North America in Early 2015.

The hugely popular Resident Evil series, having sold over 61 million units to date, returns to its roots with a remastered version of the critically acclaimed masterpiece, Resident Evil. Originally released in 1996, Resident Evil was then “remade” in 2002 from the ground up with new visuals, gameplay elements, environments and story details whilst retaining the survival horror atmosphere the series had become synonymous for. Both fans of the franchise who want a trip down memory lane and those who are yet to experience the game that coined the term survival horror for the gaming world will appreciate this definitive re-visit of that iconic 2002 Resident Evil title.

Using the latest resolution enhancement and 3D model technology, game resolutions and textures have been significantly upgraded, including 1080p support on next-gen consoles, resulting in characters and backgrounds coming to life in greater detail than ever seen before in Resident Evil. Not only will the graphics impress but the tense sound effects have been fully remastered with 5.1 surround support for a greater gaming atmosphere. Players are now able to choose not only between experiencing the terror at the classic 4:3 ratio or a stunning 16:9 widescreen mode but also the type of control scheme they play with. The classic control scheme remains for fans of the original play style or there’s an alternative scheme where the character moves directly in the direction of the analogue stick, utilizing the standards of the current generation of gaming. Both the control scheme and the display options can be toggled between at any time during gameplay.

The intense horror fans first experienced with the release of the original Resident Evil is back. Taking place in the now notorious Raccoon City, players choose to take on the role of either S.T.A.R.S. (Special Tactics and Rescue Service) team member Chris Redfield or Jill Valentine who have been sent into the city to find the missing Bravo team. When the team is suddenly attacked by a ferocious group of mutated dogs, desperate for an escape they take shelter in the Mansion, but will they ever get out alive again? Players will need to be brave as they adventure through the dark, enclosed spaces searching out the horrors that await them. With limited ammo and survival items available gamers will need to keep their wits about them to survive the various traps and puzzles that greet them at every stage.

Trent’anni passati a inseguire il sogno giapponese, fra un episodio di Gundam e un match a Street Fighter II. Adora giocare su console e nelle sale giochi di Ikebukuro che ormai, per quanto lontana, considera una seconda casa.